Computer Scientist // Software Engineer // Cloud Professional //
Espresso-powered agile developer creating modern, scalable and secure software.
Software Engineer III November 2021 - Now London, UK
Full-stack developer on Mindlink Anywhere. Developing a persistent and distributed chat solution for secure, mission-critical contexts.
Technical Skills:
Software Engineer July 2018 - July 2021 Cambridge, UK
Full-stack developer on Citrix Workspace and Citrix Cloud. Joined the company during its transition from providing traditional on-premises products, to offering cloud-first, cloud-native applications. Developed product features, test automation solutions and prototypes for new service mesh architectures.
Technical Skills:
Media Assistant July 2017 - September 2018 Bristol, UK
Created interactive and non-interactive virtual-reality visualisations of kidneys for use with HMDs. Worked closely with university researchers to create accurate representations of the organ, and produced virtual-reality applications and 360-degree videos as a result of my work with them.
Technical Skills:
MEng Computer Science (2:1) 2014 - 2018 Bristol, UK
Modules:
Programming and Algorithms
Advanced Computer Architecture
Concurrent Computing and Operating Systems
Computer Graphics
High Performance Computing
Artificial Intelligence and Logic Programming
Human-Computer Interaction
Web Technologies
Mathematical Methods for Computer Scientists
Origins of Computer Science
Computational Neuroscience
Data Structures and Algorithms
Language Engineering
Software Product Engineering
Internet Economics and Financial Technology
Robotic Systems
Cloud Computing
Systems Security
Theory of Computation
Symbols, Patterns and Signals (Data Science)
Image Processing and Computer Vision
Sustainablility, Technology and Business
Image Processing and Computer Vision
Character and Set Design (3D Modelling and Animation)
Interactive Devices
Career Management Skills
Italian for General Purposes (Level 1)
2012 - 2014 London, UK
A-Levels - A*AA in Computing, Mathematics and Physics.
2007 - 2012 London, UK
GCSEs - 5A* 3A 2B
An educational game developed for the Bristol Life Sciences Department, aiming to teach primary school children about the life-cycles of tadpoles. Achieved over 250,000 downloads worldwide.
A multiplayer, one vs many, stealth game. A VR-equipped infilitrator must sneak his way through an enemy base, stealing valuables and intel as he does so. Meanwhile, multiple security officers must prevent this attempted thievery, utilising drone, alarms and abilities to capture the infiltrator.